Citing this article

A standard form of citation of this article is:

Dray, Anne, Perez, Pascal, Jones, Natalie, Le Page, Christophe, D'Aquino, Patrick, White, Ian and Auatabu, Titeem (2006). 'The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game'. Journal of Artificial Societies and Social Simulation 9(1)6 <https://www.jasss.org/9/1/6.html>.

The following can be copied and pasted into a Bibtex bibliography file, for use with the LaTeX text processor:

@article{dray2006,
title = {The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game},
author = {Dray, Anne and Perez, Pascal and Jones, Natalie and Le Page, Christophe and D'Aquino, Patrick and White, Ian and Auatabu, Titeem},
journal = {Journal of Artificial Societies and Social Simulation},
ISSN = {1460-7425},
volume = {9},
number = {1},
pages = {6},
year = {2006},
URL = {https://www.jasss.org/9/1/6.html},
keywords = {Knowledge Elicitation, Associative Network, Ontology, Water Management, Pacific, Tarawa},
abstract = {This paper presents the methodology developed to collect, understand and merge viewpoints coming from different stakeholders in order to build a shared and formal representation of the studied system dealing with groundwater management in the low-lying atoll of Tarawa (Republic of Kiribati). The methodology relies on three successive stages. First, a Global Targeted Appraisal focuses on social group leaders in order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing on behavioural patterns of individual islanders. Then, these models are merged into a single conceptual one using qualitative analysis software. This conceptual model is further simplified in order to create a computer-assisted role-playing game.},
}

The following can be copied and pasted into a text file, which can then be imported into a reference database that supports imports using the RIS format, such as Reference Manager and EndNote.


TY - JOUR
TI - The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game
AU - Dray, Anne
AU - Perez, Pascal
AU - Jones, Natalie
AU - Le Page, Christophe
AU - D'Aquino, Patrick
AU - White, Ian
AU - Auatabu, Titeem
Y1 - 2006/01/31
JO - Journal of Artificial Societies and Social Simulation
SN - 1460-7425
VL - 9
IS - 1
SP - 6
UR - https://www.jasss.org/9/1/6.html
KW - Knowledge Elicitation
KW - Associative Network
KW - Ontology
KW - Water Management
KW - Pacific
KW - Tarawa
N2 - This paper presents the methodology developed to collect, understand and merge viewpoints coming from different stakeholders in order to build a shared and formal representation of the studied system dealing with groundwater management in the low-lying atoll of Tarawa (Republic of Kiribati). The methodology relies on three successive stages. First, a Global Targeted Appraisal focuses on social group leaders in order to collect different standpoints and their articulated mental models. These collective models are partly validated through Individual Activities Surveys focusing on behavioural patterns of individual islanders. Then, these models are merged into a single conceptual one using qualitative analysis software. This conceptual model is further simplified in order to create a computer-assisted role-playing game.
ER -