Citing this article

A standard form of citation of this article is:

Nguyen-Duc, Minh and Drogoul, Alexis (2007). 'Using Computational Agents to Design Participatory Social Simulations'. Journal of Artificial Societies and Social Simulation 10(4)5 <http://jasss.soc.surrey.ac.uk/10/4/5.html>.

The following can be copied and pasted into a Bibtex bibliography file, for use with the LaTeX text processor:

@article{nguyen-duc2007,
title = {Using Computational Agents to Design Participatory Social Simulations},
author = {Nguyen-Duc, Minh and Drogoul, Alexis},
journal = {Journal of Artificial Societies and Social Simulation},
ISSN = {1460-7425},
volume = {10},
number = {4},
pages = {5},
year = {2007},
URL = {http://jasss.soc.surrey.ac.uk/10/4/5.html},
keywords = {Participatory Social Simulations, Agent-Based Social Simulations, Computational Agents, Role-Playing Games, Artificial Maieutics, User-Centered Design},
abstract = {In social science, the role of stakeholders is increasing in the development and use of simulation models. Their participation in the design of agent-based models (ABMs) has widely been considered as an efficient solution to the validation of this particular type of model. Traditionally, "agents" (as basic model elements) have not been concerned with stakeholders directly but via designers or role-playing games (RPGs). In this paper, we intend to bridge this gap by introducing computational or software agents, implemented from an initial ABM, into a new kind of RPG, mediated by computers, so that these agents can interact with stakeholders. This interaction can help not only to elicit stakeholders' informal knowledge or unpredicted behaviours, but also to control stakeholders' focus during the games. We therefore formalize a general participatory design method using software agents, and illustrate it by describing our experience in a project aimed at developing agent-based social simulations in the field of air traffic management.},
}

The following can be copied and pasted into a text file, which can then be imported into a reference database that supports imports using the RIS format, such as Reference Manager and EndNote.


TY - JOUR
TI - Using Computational Agents to Design Participatory Social Simulations
AU - Nguyen-Duc, Minh
AU - Drogoul, Alexis
Y1 - 2007/10/31
JO - Journal of Artificial Societies and Social Simulation
SN - 1460-7425
VL - 10
IS - 4
SP - 5
UR - http://jasss.soc.surrey.ac.uk/10/4/5.html
KW - Participatory Social Simulations
KW - Agent-Based Social Simulations
KW - Computational Agents
KW - Role-Playing Games
KW - Artificial Maieutics
KW - User-Centered Design
N2 - In social science, the role of stakeholders is increasing in the development and use of simulation models. Their participation in the design of agent-based models (ABMs) has widely been considered as an efficient solution to the validation of this particular type of model. Traditionally, "agents" (as basic model elements) have not been concerned with stakeholders directly but via designers or role-playing games (RPGs). In this paper, we intend to bridge this gap by introducing computational or software agents, implemented from an initial ABM, into a new kind of RPG, mediated by computers, so that these agents can interact with stakeholders. This interaction can help not only to elicit stakeholders' informal knowledge or unpredicted behaviours, but also to control stakeholders' focus during the games. We therefore formalize a general participatory design method using software agents, and illustrate it by describing our experience in a project aimed at developing agent-based social simulations in the field of air traffic management.
ER -